
Matching Pennies
Matching Pennies is a basic game theory example that demonstrates how rational decision-makers seek to maximize their payoffs. For example, if every time both players choose “Heads” Adam receives a nickel instead of a penny, then Adam has a greater expected payoff when playing “Heads” compared to “Tails.” **Adam / Bob** In order to maximize his expected payoff, Bob will now choose “Tails” more often. If both play “Tails,” the payoff as shown in cell (d) is +1, -1. **Adam / Bob** The same game can also be played with payoffs to the players that are not the same. If Adam plays “Heads” and Bob plays “Tails,” then the payoff is reversed; as shown in cell (b), it would now be -1, +1, which means that Adam loses a penny and Bob gains a penny. Because this is a zero-sum game, where Adam’s gain is Bob’s loss, by choosing “Tails” Bob offsets Adam’s greater payoff from a matching “Heads” outcome.

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What are Matching Pennies?
Matching Pennies is a basic game theory example that demonstrates how rational decision-makers seek to maximize their payoffs. Matching Pennies involves two players simultaneously placing a penny on the table, with the payoff depending on whether the pennies match. If both pennies are heads or tails, the first player wins and keeps the other’s penny; if they do not match, the second player wins and keeps the other’s penny. Matching Pennies is a zero-sum game in that one player’s gain is the other’s loss. Since each player has an equal probability of choosing heads or tails and does so at random, there is no Nash Equilibrium in this situation; in other words, neither player has an incentive to try a different strategy.



Understanding Matching Pennies
Matching Pennies is conceptually similar to the popular “Rock, Paper, Scissors,” as well as the “odds and evens” game, where two players concurrently show one or two fingers and the winner is determined by whether the fingers match.
Consider the following example to demonstrate the Matching Pennies concept. Adam and Bob are the two players in this case, and the table below shows their payoff matrix. Of the four sets of numerals shown in the cells marked (a) through (d), the first numeral represents Adam’s payoff, while the second entry represents Bob’s payoff. +1 means that the player wins a penny, while -1 means that the player loses a penny.
If Adam and Bob both play “Heads,” the payoff is as shown in cell (a) — Adam gets Bob’s penny. If Adam plays “Heads” and Bob plays “Tails,” then the payoff is reversed; as shown in cell (b), it would now be -1, +1, which means that Adam loses a penny and Bob gains a penny. Likewise, if Adam plays “Tails” and Bob plays “Heads,” the payoff as shown in cell (c) is -1, +1. If both play “Tails,” the payoff as shown in cell (d) is +1, -1.
Adam / Bob
Asymmetric Payoffs
The same game can also be played with payoffs to the players that are not the same. Changing the payoffs also changes the optimal strategy for the players. For example, if every time both players choose “Heads” Adam receives a nickel instead of a penny, then Adam has a greater expected payoff when playing “Heads” compared to “Tails.”
Adam / Bob
In order to maximize his expected payoff, Bob will now choose “Tails” more often. Because this is a zero-sum game, where Adam’s gain is Bob’s loss, by choosing “Tails” Bob offsets Adam’s greater payoff from a matching “Heads” outcome. Adam will continue to play “Heads,” because his greater payoff from matching “Heads” is now offset by the greater probability that Bob will choose “Tails.”
Related terms:
Centipede Game
The centipede game in game theory involves two players alternately getting a chance to take the larger share of an increasing money stash. read more
Dollar Auction
A dollar auction is a non-zero-sum sequential game where the highest bidder receives a dollar and the loser must pay the amount that they bid as well. read more
Economics : Overview, Types, & Indicators
Economics is a branch of social science focused on the production, distribution, and consumption of goods and services. read more
Expected Utility
Expected utility is an economic term summarizing the utility that an entity or aggregate economy is expected to reach under any number of circumstances. read more
Game Theory
Game theory is a framework for modeling scenarios in which conflicts of interest exist among the players. read more
Inflation
Inflation is a decrease in the purchasing power of money, reflected in a general increase in the prices of goods and services in an economy. read more
Nash Equilibrium
The Nash Equilibrium is a game theory concept where the optimal outcome is when there is no incentive for players to deviate from their initial strategy. read more
Roger B. Myerson
Roger B. Myerson is an American economist and was awarded the 2007 Nobel Memorial Prize in Economic Sciences. read more
Zero-Sum Game
A situation in which one person’s gain is equivalent to another’s loss, so that the net change in wealth or benefit is zero. A zero-sum game may have as few as two players, or millions of participants. read more