
Backward Induction
Backward induction in game theory is an iterative process of reasoning backward in time, from the end of a problem or situation, to solve finite extensive form and sequential games, and infer a sequence of optimal actions. The Nash equilibrium of this game, where no player has an incentive to deviate from his chosen strategy after considering an opponent's choice, suggests the first player would take the pot on the very first round of the game. At each stage of the game backward induction determines the optimal strategy of the player who makes the last move in the game. The game is also sequential, so Player 1 makes the first decision (left or right) and Player 2 makes its decision after Player 1 (up or down). The game concludes as soon as a player takes the stash, with that player getting the larger portion and the other player getting the smaller portion.
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What Is Backward Induction?
Backward induction in game theory is an iterative process of reasoning backward in time, from the end of a problem or situation, to solve finite extensive form and sequential games, and infer a sequence of optimal actions.
Backward Induction Explained
Backward induction has been used to solve games since John von Neumann and Oskar Morgenstern established game theory as an academic subject when they published their book, Theory of Games and Economic Behavior in 1944.
At each stage of the game backward induction determines the optimal strategy of the player who makes the last move in the game. Then, the optimal action of the next-to-last moving player is determined, taking the last player's action as given. This process continues backward until the best action for every point in time has been determined. Effectively, one is determining the Nash equilibrium of each subgame of the original game.
However, the results inferred from backward induction often fail to predict actual human play. Experimental studies have shown that “rational” behavior (as predicted by game theory) is seldom exhibited in real life. Irrational players may actually end up obtaining higher payoffs than predicted by backward induction, as illustrated in the centipede game.
In the centipede game, two players alternately get a chance to take a larger share of an increasing pot of money, or to pass the pot to the other player. The payoffs are arranged so that if the pot is passed to one's opponent and the opponent takes the pot on the next round, one receives slightly less than if one had taken the pot on this round. The game concludes as soon as a player takes the stash, with that player getting the larger portion and the other player getting the smaller portion.
Example of Backward Induction
As an example, assume Player A goes first and has to decide if he should “take” or “pass” the stash, which currently amounts to $2. If he takes, then A and B get $1 each, but if A passes, the decision to take or pass now has to be made by Player B. If B takes, she gets $3 (i.e., the previous stash of $2 + $1) and A gets $0. But if B passes, A now gets to decide whether to take or pass, and so on. If both players always choose to pass, they each receive a payoff of $100 at the end of the game.
The point of the game is if A and B both cooperate and continue to pass until the end of the game, they get the maximum payout of $100 each. But if they distrust the other player and expect them to “take” at the first opportunity, Nash equilibrium predicts the players will take the lowest possible claim ($1 in this case).
The Nash equilibrium of this game, where no player has an incentive to deviate from his chosen strategy after considering an opponent's choice, suggests the first player would take the pot on the very first round of the game. However, in reality, relatively few players do so. As a result, they get a higher payoff than the payoff predicted by the equilibria analysis.
Solving Sequential Games Using Backward Induction
Below is a simple sequential game between two players. The labels with Player 1 and Player 2 within them are the information sets for players one or two, respectively. The numbers in the parentheses at the bottom of the tree are the payoffs at each respective point. The game is also sequential, so Player 1 makes the first decision (left or right) and Player 2 makes its decision after Player 1 (up or down).
Image by Julie Bang © Investopedia 2020
Backward induction, like all game theory, uses the assumptions of rationality and maximization, meaning that Player 2 will maximize his payoff in any given situation. At either information set we have two choices, four in all. By eliminating the choices that Player 2 will not choose, we can narrow down our tree. In this way, we will mark the lines in blue that maximize the player's payoff at the given information set.
Image by Julie Bang © Investopedia 2020
After this reduction, Player 1 can maximize its payoffs now that Player 2's choices are made known. The result is an equilibrium found by backward induction of Player 1 choosing "right" and Player 2 choosing "up." Below is the solution to the game with the equilibrium path bolded.
Image by Julie Bang © Investopedia 2020
For example, one could easily set up a game similar to the one above using companies as the players. This game could include product release scenarios. If Company 1 wanted to release a product, what might Company 2 do in response? Will Company 2 release a similar competing product? By forecasting sales of this new product in different scenarios, we can set up a game to predict how events might unfold. Below is an example of how one might model such a game.
Image by Julie Bang © Investopedia 2020
Related terms:
Centipede Game
The centipede game in game theory involves two players alternately getting a chance to take the larger share of an increasing money stash. read more
Dollar Auction
A dollar auction is a non-zero-sum sequential game where the highest bidder receives a dollar and the loser must pay the amount that they bid as well. read more
Economics : Overview, Types, & Indicators
Economics is a branch of social science focused on the production, distribution, and consumption of goods and services. read more
Forecasting
Forecasting is a technique that uses historical data as inputs to make informed estimates that are predictive in determining the direction of future trends. read more
Game Theory
Game theory is a framework for modeling scenarios in which conflicts of interest exist among the players. read more
Inflation
Inflation is a decrease in the purchasing power of money, reflected in a general increase in the prices of goods and services in an economy. read more
Nash Equilibrium
The Nash Equilibrium is a game theory concept where the optimal outcome is when there is no incentive for players to deviate from their initial strategy. read more
Rollout
Rollout is an informal term for the introduction of a new product or service to the market. Learn more about how rollouts work. read more
Traveler's Dilemma
The traveler's dilemma demonstrates the paradox of rationality—that making decisions illogically often produces a better payoff in game theory. read more
Zero-Sum Game
A situation in which one person’s gain is equivalent to another’s loss, so that the net change in wealth or benefit is zero. A zero-sum game may have as few as two players, or millions of participants. read more